Friday, 6 December 2013
Tuesday, 3 December 2013
See Hear - Experiments
While experimenting with different techniques and materials, i saw it as more of a challenge as to what could be done with them, rather than having to relate them to my sound. I spent a good while just playing with the materials with no real goal and seeing what could be achieved.
CHARCOAL
i found charcoal to be quite an unforgiving material. i found that it was too self evident a material, you could always tell what previous frames were when rubbing out as a faint trace was always left, and while this worked well for classmates, I didn't enjoy the effect and found it to be frustrating. Also, considering it now, due to the reliance on colour within my sound, it wouldn't have been too suitable a material.
SAND
again, sand proved t be frustrating. I had a hard time manipulating it, and i found the results to be not up to standard. I tried using rotascoping too, and that was interesting, however shaping the sand proved to be difficult. Again, it would be hard to use colour with sand, reducing its usability for the final film.
INK
Interestingly, i enjoyed working with ink, despite the fact that out of all the experiments i tried, they were the ones that i had least control over. It was probably due to the fact that they were quite effortless and very pleasing to the eye, almost relaxing. And while colour may be more viable with ink, the lack of control would not cut it for making a final piece, not at least with the help of editing software.
CUTOUT / SMALL SCALE PIXILATION
I found working with these techniques to be quite interesting. Especially those in 3d, there was quite a lot of freedom, you could animate just about anything on a truly 3d environment, so much so that it was a little daunting. Enjoyable and fun, but still challenging.
OIL PAINT
Oil paint was probably my strongest medium. It was very free and flowing, and the texture of the brush strokes created
another dimension to the technique.
This was a potential final film, where i explored oil paints, but by masking the basic shapes of the sounds, i could focus on animating the brush strokes colours and textures. It is quite effectivve and aesthetically pleasing, however it doesn't match up to movement of the actual shapes themselves which more effectively conveys the sound.
another dimension to the technique.
Monday, 2 December 2013
Thursday, 21 November 2013
See Hear - Initial thoughts and animatic
Of a selection of 32 random sounds, i was given this one to animate to:
After listening to it a sickening amount of times, I began to visualise and shape the sounds in my sketchbook.
Some initial thoughts we words such as WET METAL and RUBBER. by assigning materials to different sounds i was able to begin visualising certain shapes. For ease, I separated out the sounds into five section.
1. "Bloops"
The first section, composed of 5 different "Bloop" sounds. The first three are comical, rubbery and warm. So i looked at circle shapes. I tried a variance of colours and found that the reds/yellows worked well. I also experimented with their movement and transition. My first thought was to have the circles expand and contract in accordance with the music. however i wanted to see if i could vary it at all, change the wobbliness of the line, make the shape wobble, make it move like a jellyfish, but nothing seemed to match the sound quite like the simple expand/contract motion.
the second two were more sharp and metallic sounding, hence a more metallic colour and sharp shape would be used. A similar motion to the circles would be used, as they seem to sound derived from one another.
The only background noise i could detect was a slight wobble in the background. I decided therefore to have the background flicker at the same pace as this oscillation.
2. "Splash"

In the second section of sound i could hear what sounded like a stone being thrown in a bucket. I wanted to stay clear of anything objective and try to make it abstract to illustrate the sound, so i broke that sound into three parts - a dull metallic percussive sound, a splash/slosh, and a second dull metallic hit. The illustration of this sound seemed pretty clear in my head, the splash would be shown by the blue object (water) and the black dot coming together. The percussive sounds would be shown by the black dot pulsing before and after it enters the water.
3. "There is a lot going on here"
there are so many small incidences of sound here, I've had to break it down into its own composite sections.
A - loud grating Beep
B- Light metallic ting
C- metallic, insect like descent
D- A record reversal style sound
E - Low slide sound
F - A record pick up sound.
For A, I decided to go with the colour Red, as it sounded slightly like an alarm, in the shape of a square, and i will probably have the shape flail wildly to connote the shrillness of the sound
for B, the quite crisp metallic ring, i will be re using the triangles from the "Bloop" section, but this time in a menacing kind of circle, extracting like cat claws.
For C, the sound seemed green to me, as it slightly reminded me of insects, or crickets. The kind of jagged slide it does downwards reminded me of stairs, so i decided to have a trio of scratchy lines zigzagging violently downwards.
For D, since it sounded like a reversal sound, that i display C in reverse, only with a bit more distortion E - This melancholy slide sound could only mean one thing to me, a large brown blob.
F - similar to D, a distorted reverse of E.
4. Zig Zags
One of the most stand out points of the soundtrack was the "zig zag" noise towards the end. It consists of a low dull sound followed by a higher sharper sound. the sounds increase in pitch as it goes on. I decided to assign a colour and shape to the lower and higher noises. The lower ones were rubbery and squishy, so a brown seemed in keeping. The higher sounds were far more sharp and harsh and metallic, so a triange shape / point with a blue/gray colour seemed appropriate.
5. "mellow ending"
The final sound is a slightly vibrato warm/ melow sound. An orange blob was my immediate thought.
I combined them all into a time line to illustrate how the shapes form and change as time progresses.
Compared to other peoples sounds, mine was quite sparse. Many peoples were quite evocative of a feeling or location, or reminded me of classic slapstick cartoon foolery. However mine was quite a neutral selection of sounds, and i think that led to my decisions to make the film be quite objective of the sound, to focus on the shapes, colours and textures expressing the sound.
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