A quick word on the exhibition
We funded enough for whitespace through bake sales mainly, but also from our own pocket.
We began to promote the event, mainly by badgering all of our friends on facebook. After postering all around the city, we set up a vimeo channel with a 12 day countdown of videos leading up to the night
https://vimeo.com/user37386443
And through a bizarre turn of events, we ended up being shown on STV for the fountainbridge show advertising the exhibition. (?!???!!??!!!???) This was the night before the exhibition started, and we needed a trailer that showed examples of our work. We cut this together a good hour before going on air as it was a pretty last minute request, on top of everything else that was going on, but it came together quite nicely: https://vimeo.com/120730550
After coming back from being on TV, i sat down to decide the final running order for the show. It was something that, through the production of three new films of my own, i hadn't really considered. I tried to roughly pace the running order in my head, so that the longer and more complex films, along with new creations for the event, were spaced evenly throughout the reel, with the shorter films acting as sort of "stings". It was also important to note the tone of the films i was ordering, i din't want to bunch together too many of a similar type, as it would saturate for the audience, so again this required thought. On opening night i was complimented by a couple of people for the running order, so i guess it worked.
As a group we thought of ways to communicate the work of the animators to the audience. A programme was the obvious solution, but we worried it would be an issue of continuous printing and litter. Instead we decided to do little artist bios that included a photograph, contact info, and the list of films made by that person, alongside screenshots of said film so they could be identified. After piecing 11 of these together very neatly, i stuck them down on mountboard and if i do say so myself they looked damn professional.
The opening night was a success, in my eyes. Despite multiple technical issues surrounding the show, and the fact that we were nailing up our atwork to the walls until the last minute, our guest screening was a success with lots of people from the animation industry in edinburgh showing up, then many more friends later. It was a chance to show how creative we can be and how much we have learned at our time in Uni in a very legitimate way.
My wallspace was filled with a few scans of sketchbook pages showing some development for some of the films i included in the show
I also included a demonstration of how i achieved the effect from one of my ten films ten days films "drive" https://vimeo.com/117426380 . The frames i used in the animation, i hung up in the gallery. Unfortunately i didn't take a photo of this.
In terms of the show, i had 5 of my ten films ten days films in, along with three new ones I'd created for the event.
1) No
I wanted to make something that made little sense. Why is she constantly clicking no. why is she so angry at being interrupted. I wanted to create some sort of surreal loop wherein the audience isn't really sure why something is happening, but accepts that it is.
2) Bored
This was probably the thing i was most disappointed with that i made for SHORTS. Initially, i wanted to make a film where i used a laser cutter to engrave each frame into wood. Upon the completion of the animation though, i soon learned that economically, (probably ecologically too) and time-wise it was completely unfeesable with the scope of my animation (I kind of got carried away). I was planning to shoot the frames in a physical location, but i feel that my intentions for this were probably mostly spectacle instead of an actual feature of the film. I ended up just displaying it as a regular animation. It's a small, slow and quiet piece about being bored. I wanted to evoke that lost feeling when one is at a loss of what to do with themselves on a Sunday.
3. The Really Scary Snakes
This film actually started as a joke between friends in a pub one evening when we all wore a very similar outfit and joked we should start a gang. And six months late, wouldn't you know it, it became an animation. This is the thing with animating a joke, it takes so long to do you are not even sure if its funny anymore in the end. Anyway. What i always find funny is the media's complete overreaction to harmless youth activity, so I chose to narrate this in the style of a news report, with the very stiff british computer voice. With the sound in general i wanted to play around. instead of regular footsteps and body hits, i really wanted the sound to transform the piece. This rubbery sound i felt really gave the characters a whole different feel, instead of being people, they are these rubbery leather beings that are slightly uncanny.
This project is probably what i'm the most proud of in my time at uni, not to mention i think its really useful practice for when our degree show comes around.



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